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I wrote a piece a few weeks ago about balancing games for movement. This time I want to focus on completion time. Let me tell you; there is nothing more humiliating than a bunch of people who have set aside time to play test your board game that you said would only tak...

I don't know about you, but I sometimes could use a break from the instant yet temporary satisfaction we get in life. Sure, it's nice to have modern conveniences, don't get me wrong. Having info and answers promptly available is wonderful most of the time. But there ar...

I started play testing Pandemonium Estate long before it was even ready to be play tested. I was eager to play because thought I nailed the mechanics of the game on my first try. I had a group of my good friends play the game which, at the time, was very roughly cut ou...

As a game designer, I think it's important to at least play other games. For a while I didn't want the influence of other games to impact how I designed games, but you can learn a lot just from playing other games and familiarizing yourself with common concepts. Not on...

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