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May 20, 2019

The Portal widened to show me a car winding down a remote country road. I could feel the warmth of the perfectly-temperatured sun upon my face. A family rode joyfully along inside of the car. A man was driving. He looked like a pleasant man, one that cared for his fami...

May 16, 2019

The mouth of the portal pulsed and hummed as it gaped to reveal a quiet, dimly-lit street. I saw a girl walking in the rain, visibly upset. She wore a shirt showing the silhouette of a dancer centered on the front. She sullenly meandered into a remote pub where she sat...

I wrote a piece a few weeks ago about balancing games for movement. This time I want to focus on completion time. Let me tell you; there is nothing more humiliating than a bunch of people who have set aside time to play test your board game that you said would only tak...

I don't know about you, but I sometimes could use a break from the instant yet temporary satisfaction we get in life. Sure, it's nice to have modern conveniences, don't get me wrong. Having info and answers promptly available is wonderful most of the time. But there ar...

I started play testing Pandemonium Estate long before it was even ready to be play tested. I was eager to play because thought I nailed the mechanics of the game on my first try. I had a group of my good friends play the game which, at the time, was very roughly cut ou...

As a game designer, I think it's important to at least play other games. For a while I didn't want the influence of other games to impact how I designed games, but you can learn a lot just from playing other games and familiarizing yourself with common concepts. Not on...

No one really wants to read a long-butt post about the woes of some dude they don't even know. So here's the long and short of it....

I have always had a dream to make games. Video games, in particular. I love the stories, the art, and the infinite possibilities. So I s...

March 11, 2015

 

So I just got back from attending PAX East in Boston and I must say, of the 5-6 years I've attended PAX, this was probably the least impressive. Even though it was the largest attendance (approximately 100,000 people) there just didn't seem to be much that interested...

February 4, 2015

Over the last few months I've been doing TONS of studying on Kickstarter, crowd-building, and building a brand; specifically for a board game. During my research, I was told by several people to check out Stonemaier Games Kickstarter Lessons. I very quickly realized ho...

January 28, 2015

Last Wednesday was an exciting day for us at Winter Moon Games as we made our first official "business expense." We traveled to Art Supplies Wholesale in Beverly, MA to pick up our paints for the game art. In a short amount of time and $97.00 later, we purchased all of...

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